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		<title>Macromedia Digital Design Staff Development Guide for Macromedia Studio MX 2004</title>
		<link>http://studiomanual.com/macromedia-digital-design-staff-development-guide-for-macromedia-studio-mx-2004/</link>
		<comments>http://studiomanual.com/macromedia-digital-design-staff-development-guide-for-macromedia-studio-mx-2004/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 04:45:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Studio Guides]]></category>
		<category><![CDATA[2004]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Digital]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[Macromedia]]></category>
		<category><![CDATA[Staff]]></category>
		<category><![CDATA[Studio]]></category>

		<guid isPermaLink="false">http://studiomanual.com/macromedia-digital-design-staff-development-guide-for-macromedia-studio-mx-2004/</guid>
		<description><![CDATA[This 3-ring binder enables schools to prepare instructors to teach the Digital Design Curriculum Guide: Foundations of Web Design. This guide includes three-day and two-day workshops covering projects in the first and second semester of the Digital Design curriculum respectively. In these workshops, teachers learn to apply and integrate professional web tools " Macromedia Flash MX 2004, Dreamweaver MX 2004, and Fireworks MX 2004 - with design, project management and communication skills. Additionally, participants reflect on skills learned and discuss ways to use both the tools and the projects in their classroom, as well as support and assess student learning.]]></description>
			<content:encoded><![CDATA[<p>This 3-ring binder enables schools to prepare instructors to teach the Digital Design Curriculum Guide: Foundations of Web Design. This guide includes three-day and two-day workshops covering projects in the first and second semester of the Digital Design curriculum respectively. In these workshops, teachers learn to apply and integrate professional web tools &#8221; Macromedia Flash MX 2004, Dreamweaver MX 2004, and Fireworks MX 2004 &#8211; with design, project management and communication skills. Additionally, participants reflect on skills learned and discuss ways to use both the tools and the projects in their classroom, as well as support and assess student learning.</p>
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		<item>
		<title>Digital Design Concepts and Technical Guide for Macromedia Studio MX 2004</title>
		<link>http://studiomanual.com/digital-design-concepts-and-technical-guide-for-macromedia-studio-mx-2004/</link>
		<comments>http://studiomanual.com/digital-design-concepts-and-technical-guide-for-macromedia-studio-mx-2004/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 04:45:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Studio Guides]]></category>
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		<category><![CDATA[Concepts]]></category>
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		<category><![CDATA[Guide]]></category>
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		<description><![CDATA[This student text provides the activity guides for the projects outlined in the Digital Design Curriculum Guide: Foundations of Web Design (0-619-18396-9).]]></description>
			<content:encoded><![CDATA[<p>This student text provides the activity guides for the projects outlined in the Digital Design Curriculum Guide: Foundations of Web Design (0-619-18396-9).</p>
<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fstudiomanual.com%2Fdigital-design-concepts-and-technical-guide-for-macromedia-studio-mx-2004%2F&amp;linkname=Digital%20Design%20Concepts%20and%20Technical%20Guide%20for%20Macromedia%20Studio%20MX%202004"><img src="http://studiomanual.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a>]]></content:encoded>
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		<item>
		<title>Digital Design Curriculum Guide for Macromedia Studio MX 2004</title>
		<link>http://studiomanual.com/digital-design-curriculum-guide-for-macromedia-studio-mx-2004/</link>
		<comments>http://studiomanual.com/digital-design-curriculum-guide-for-macromedia-studio-mx-2004/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 04:45:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Studio Guides]]></category>
		<category><![CDATA[2004]]></category>
		<category><![CDATA[Curriculum]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Digital]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[Macromedia]]></category>
		<category><![CDATA[Studio]]></category>

		<guid isPermaLink="false">http://studiomanual.com/digital-design-curriculum-guide-for-macromedia-studio-mx-2004/</guid>
		<description><![CDATA[This three-ring binder provides a complete one-year curriculum for all aspects of digital design, featuring Macromedia Flash, Dreamweaver, and Fireworks for Studio MX 2004.]]></description>
			<content:encoded><![CDATA[<p>This three-ring binder provides a complete one-year curriculum for all aspects of digital design, featuring Macromedia Flash, Dreamweaver, and Fireworks for Studio MX 2004.</p>
<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fstudiomanual.com%2Fdigital-design-curriculum-guide-for-macromedia-studio-mx-2004%2F&amp;linkname=Digital%20Design%20Curriculum%20Guide%20for%20Macromedia%20Studio%20MX%202004"><img src="http://studiomanual.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a>]]></content:encoded>
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		</item>
		<item>
		<title>Macromedia Digital Design Curriculum Guide for Macromedia Studio MX</title>
		<link>http://studiomanual.com/macromedia-digital-design-curriculum-guide-for-macromedia-studio-mx/</link>
		<comments>http://studiomanual.com/macromedia-digital-design-curriculum-guide-for-macromedia-studio-mx/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 04:45:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Studio Guides]]></category>
		<category><![CDATA[Curriculum]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Digital]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[Macromedia]]></category>
		<category><![CDATA[Studio]]></category>

		<guid isPermaLink="false">http://studiomanual.com/macromedia-digital-design-curriculum-guide-for-macromedia-studio-mx/</guid>
		<description><![CDATA[This new three-ring binder provides a complete one-year curriculum of all aspects of digital design, featuring Macromedia Flash, Dreamweaver, and Fireworks for Studio MX. The binder covers digital design skills for project management, design, research, communication, and technical concepts. A great way to learn how to use graphic design on the web to create electronic portfolios, web photo albums, and web sites.]]></description>
			<content:encoded><![CDATA[<p>This new three-ring binder provides a complete one-year curriculum of all aspects of digital design, featuring Macromedia Flash, Dreamweaver, and Fireworks for Studio MX. The binder covers digital design skills for project management, design, research, communication, and technical concepts. A great way to learn how to use graphic design on the web to create electronic portfolios, web photo albums, and web sites.</p>
<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fstudiomanual.com%2Fmacromedia-digital-design-curriculum-guide-for-macromedia-studio-mx%2F&amp;linkname=Macromedia%20Digital%20Design%20Curriculum%20Guide%20for%20Macromedia%20Studio%20MX"><img src="http://studiomanual.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a>]]></content:encoded>
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		<title>The Potter&#8217;s Craft &#8211; A Practical Guide For The Studio And Workshop</title>
		<link>http://studiomanual.com/the-potters-craft-a-practical-guide-for-the-studio-and-workshop-5/</link>
		<comments>http://studiomanual.com/the-potters-craft-a-practical-guide-for-the-studio-and-workshop-5/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 04:45:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Studio Guides]]></category>
		<category><![CDATA[Craft:]]></category>
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		<category><![CDATA[Potter's]]></category>
		<category><![CDATA[Practical]]></category>
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		<guid isPermaLink="false">http://studiomanual.com/the-potters-craft-a-practical-guide-for-the-studio-and-workshop-5/</guid>
		<description><![CDATA[Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.]]></description>
			<content:encoded><![CDATA[<p>Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.</p>
<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fstudiomanual.com%2Fthe-potters-craft-a-practical-guide-for-the-studio-and-workshop-5%2F&amp;linkname=The%20Potter%26%238217%3Bs%20Craft%20%26%238211%3B%20A%20Practical%20Guide%20For%20The%20Studio%20And%20Workshop"><img src="http://studiomanual.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a>]]></content:encoded>
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		<title>The Potter&#8217;s Craft: A Practical Guide For The Studio And Workshop</title>
		<link>http://studiomanual.com/the-potters-craft-a-practical-guide-for-the-studio-and-workshop-4/</link>
		<comments>http://studiomanual.com/the-potters-craft-a-practical-guide-for-the-studio-and-workshop-4/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 04:45:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Studio Guides]]></category>
		<category><![CDATA[Craft:]]></category>
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		<description><![CDATA[This is a reproduction of a book published before 1923. This book may have occasional imperfections such as missing or blurred pages, poor pictures, errant marks, etc. that were either part of the original artifact, or were introduced by the scanning process. We believe this work is culturally important, and despite the imperfections, have elected to bring it back into print as part of our continuing commitment to the preservation of printed works worldwide. We appreciate your understanding of the imperfections in the preservation process, and hope you enjoy this valuable book.]]></description>
			<content:encoded><![CDATA[<p>This is a reproduction of a book published before 1923. This book may have occasional imperfections such as missing or blurred pages, poor pictures, errant marks, etc. that were either part of the original artifact, or were introduced by the scanning process. We believe this work is culturally important, and despite the imperfections, have elected to bring it back into print as part of our continuing commitment to the preservation of printed works worldwide. We appreciate your understanding of the imperfections in the preservation process, and hope you enjoy this valuable book.</p>
<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fstudiomanual.com%2Fthe-potters-craft-a-practical-guide-for-the-studio-and-workshop-4%2F&amp;linkname=The%20Potter%26%238217%3Bs%20Craft%3A%20A%20Practical%20Guide%20For%20The%20Studio%20And%20Workshop"><img src="http://studiomanual.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a>]]></content:encoded>
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		<title>Classical Painting Atelier: A Contemporary Guide to Traditional Studio</title>
		<link>http://studiomanual.com/classical-painting-atelier-a-contemporary-guide-to-traditional-studio/</link>
		<comments>http://studiomanual.com/classical-painting-atelier-a-contemporary-guide-to-traditional-studio/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 04:45:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Studio Guides]]></category>
		<category><![CDATA[Atelier:]]></category>
		<category><![CDATA[Classical]]></category>
		<category><![CDATA[Contemporary]]></category>
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		<category><![CDATA[Painting]]></category>
		<category><![CDATA[Studio]]></category>
		<category><![CDATA[Traditional]]></category>

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		<description><![CDATA[Want to paint more like Manet and less like Jackson Pollock?pStudents of art hailed Classical Drawing Atelier, Juliette Aristides's first book, as a dynamic return to the atelier educational model. Ateliers, popular in the nineteenth century, teach emerging artists by pairing them with a master artist over a period of years. The educational process begins as students copy masterworks, then gradually progress to painting as their skills develop. The many artists at every level who learned from Classical Drawing Atelier have been clamoring for more of this sophisticated approach to teaching and learning. In Classical Painting Atelier, Aristides, a leader in the atelier movement, takes students step-by-step through the finest works of Old Masters and today's most respected realist artists to reveal the principles of creating full-color realist still lifes, portraits, and figure paintings. Rich in tradition, yet practical for today's artists, Classical Painting Atelier is ideal for serious art students seeking a timeless visual education.]]></description>
			<content:encoded><![CDATA[<p>Want to paint more like Manet and less like Jackson Pollock?pStudents of art hailed Classical Drawing Atelier, Juliette Aristides&#8217;s first book, as a dynamic return to the atelier educational model. Ateliers, popular in the nineteenth century, teach emerging artists by pairing them with a master artist over a period of years. The educational process begins as students copy masterworks, then gradually progress to painting as their skills develop. The many artists at every level who learned from Classical Drawing Atelier have been clamoring for more of this sophisticated approach to teaching and learning. In Classical Painting Atelier, Aristides, a leader in the atelier movement, takes students step-by-step through the finest works of Old Masters and today&#8217;s most respected realist artists to reveal the principles of creating full-color realist still lifes, portraits, and figure paintings. Rich in tradition, yet practical for today&#8217;s artists, Classical Painting Atelier is ideal for serious art students seeking a timeless visual education.</p>
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		<title>Microsoft XNA Game Studio Creator&#8217;s Guide, Second Edition</title>
		<link>http://studiomanual.com/microsoft-xna-game-studio-creators-guide-second-edition/</link>
		<comments>http://studiomanual.com/microsoft-xna-game-studio-creators-guide-second-edition/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 04:45:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Studio Guides]]></category>
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		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Second]]></category>
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		<guid isPermaLink="false">http://studiomanual.com/microsoft-xna-game-studio-creators-guide-second-edition/</guid>
		<description><![CDATA[Chapter 1. Set Up an XNA Development EnvironmentbrChapter 2. Developer BasicsbrChapter 3. Behind the Game WindowbrChapter 4. 2D GamesbrChapter 5. Introduction to 3D Graphics ProgrammingbrChapter 6. ShadersbrChapter 7. Animation IntroductionbrChapter 8. Character MovementbrChapter 9. Texturing Your Game WorldbrChapter 10. Adding Skies and Horizons to Your LevelsbrChapter 11. Index BuffersbrChapter 12. Combining Images for Better Visual EffectsbrChapter 13. Score Tracking and Game StatsbrChapter 14. 3D ModelsbrChapter 15. VectorsbrChapter 16. MatricesbrChapter 17. Building a Graphics Engine CamerabrChapter 18. Collision DetectionbrChapter 19. BallisticsbrChapter 20. Particle EffectsbrChapter 21. Keyframe AnimationsbrChapter 22. LightingbrChapter 23. Input DevicesbrChapter 24. Content Pipeline ProcessorsbrChapter 25. Terrain with Height DetectionbrChapter 26. Animated ModelsbrChapter 27. Adding Audio to Your GamebrChapter 28. Multiplayer GamingbrChapter 29. NetworkingbrIndexp align=leftstrongStephen Cawood/strongis a former program manager at Microsoft Corporation and the author of several gaming titles./pp align=leftstrongPat McGee/strongis a faculty member and course developer at the British Columbia Institute of Technology. He is a game programmer./p]]></description>
			<content:encoded><![CDATA[<p>Chapter 1. Set Up an XNA Development EnvironmentbrChapter 2. Developer BasicsbrChapter 3. Behind the Game WindowbrChapter 4. 2D GamesbrChapter 5. Introduction to 3D Graphics ProgrammingbrChapter 6. ShadersbrChapter 7. Animation IntroductionbrChapter 8. Character MovementbrChapter 9. Texturing Your Game WorldbrChapter 10. Adding Skies and Horizons to Your LevelsbrChapter 11. Index BuffersbrChapter 12. Combining Images for Better Visual EffectsbrChapter 13. Score Tracking and Game StatsbrChapter 14. 3D ModelsbrChapter 15. VectorsbrChapter 16. MatricesbrChapter 17. Building a Graphics Engine CamerabrChapter 18. Collision DetectionbrChapter 19. BallisticsbrChapter 20. Particle EffectsbrChapter 21. Keyframe AnimationsbrChapter 22. LightingbrChapter 23. Input DevicesbrChapter 24. Content Pipeline ProcessorsbrChapter 25. Terrain with Height DetectionbrChapter 26. Animated ModelsbrChapter 27. Adding Audio to Your GamebrChapter 28. Multiplayer GamingbrChapter 29. NetworkingbrIndexp align=leftstrongStephen Cawood/strongis a former program manager at Microsoft Corporation and the author of several gaming titles./pp align=leftstrongPat McGee/strongis a faculty member and course developer at the British Columbia Institute of Technology. He is a game programmer./p</p>
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		<item>
		<title>Uva&#8217;s Rigging Guide for Studio and Location</title>
		<link>http://studiomanual.com/uvas-rigging-guide-for-studio-and-location/</link>
		<comments>http://studiomanual.com/uvas-rigging-guide-for-studio-and-location/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 04:45:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Studio Guides]]></category>
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		<category><![CDATA[Rigging]]></category>
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		<description><![CDATA[Truss Systems; Rigging Equipment; Portable Stages; Remote Heads; Lifts and Boom Arms; Mounting the Camera on Aircraft, Boats, Cars, Trains, Motorcycles, and People; Speed Rail and Knuckles; Stage Equipment; Glossary; Terms]]></description>
			<content:encoded><![CDATA[<p>Truss Systems; Rigging Equipment; Portable Stages; Remote Heads; Lifts and Boom Arms; Mounting the Camera on Aircraft, Boats, Cars, Trains, Motorcycles, and People; Speed Rail and Knuckles; Stage Equipment; Glossary; Terms</p>
<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fstudiomanual.com%2Fuvas-rigging-guide-for-studio-and-location%2F&amp;linkname=Uva%26%238217%3Bs%20Rigging%20Guide%20for%20Studio%20and%20Location"><img src="http://studiomanual.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a>]]></content:encoded>
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		<title>Ceramic Arts Studio: Identification and Price Guide</title>
		<link>http://studiomanual.com/ceramic-arts-studio-identification-and-price-guide/</link>
		<comments>http://studiomanual.com/ceramic-arts-studio-identification-and-price-guide/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 04:45:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Studio Guides]]></category>
		<category><![CDATA[Arts]]></category>
		<category><![CDATA[Ceramic]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[Identification]]></category>
		<category><![CDATA[Price]]></category>
		<category><![CDATA[Studio]]></category>

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		<description><![CDATA[From 1942 to 1955, this Wisconsin pottery focused on the production of slipcast figurines. Mike Schneider captures the beauty and charm of these figurines, providing a reference that has long been needed by collectors. The photos are accompanied by a wealth of useful information including the history of the company and hints on care, repair, preservation, valuing, fakes and reproductions.]]></description>
			<content:encoded><![CDATA[<p>From 1942 to 1955, this Wisconsin pottery focused on the production of slipcast figurines. Mike Schneider captures the beauty and charm of these figurines, providing a reference that has long been needed by collectors. The photos are accompanied by a wealth of useful information including the history of the company and hints on care, repair, preservation, valuing, fakes and reproductions.</p>
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